And since we have pressed a vast amount of buttons before, only small hints make us understand what they are. The default button in iOS actually looks pretty much like the first hyperlinks – it’s just blue text. In apps, we have loads of components that we encounter time and time again, like buttons. So the step in itself might not have been as big, but its consequences were. The hyperlink was a logical next step, based on existing parts. To encounter a hyperlink, you would’ve been on a computer, so you had to know what a digital button was and how to control a pointer with a mouse. But consider this, how would you know what theywere back then? If you were to use 1993 internet today, you’d immediately recognise the underlined blue text as links. A button that shows you something different. Or, as we call them 30 years later, links. How do you design a “search” button? Or… how do you design a button in general? Maybe biggest revolution of the early internet was hyperlinks. Other apps have a search button places on the main page of the app.īut, what is this so called list-icon or the search field? Where will the users look for it? How does the user understand what they represent? The Apple Weather makes you tap a list-icon where they have a search field. Different weather apps have different solutions for this. But which taps? Should it be accessible from the first page? I’m a firm believer in not trying to minimise the amount of taps, but making sure that the user feels in control at all time. Want to see the forecast for other places? As it isn’t defined as the “main” task, that will take a tap or two. You’re most likely interested the forecast for where you currently are. You tapped the weather app – you want to see weather-info! And not just any weather-info, the most informant weather-info. Imagine if the weather app started out by asking what sort if info you’re interested in. In apps, the users expect that the main functionality is accessible instantly. This is easier said than done, as you need to know what the users are interested in and how they would “categorise” the different information and functionality. In other words, making sure that things are where you expect them to be. Information architecture is the art and science of organising data in a logical and weighted order. This ensures our apps are reliable, safe and clinically recommended.Let’s dive into the latter first. They are designed to help you live with brain injury.īrain Injury Rehabilitation Trust (BIRT) who we are proud to say have collaborated with us in creating our apps database for Brain Injury.Īll of our apps have passed our 50 point digital safety check developed in conjunction with the NHS health apps library and then tested clinically in the NHS by NHS clinicians and patients. There are two leading Brain Injury charities who both have excellent knowledge and insight into the resources available. When that happens it is important that you know how to self manage your rehabilitation and have the skills to continue your recovery. NHS rehabilitation is great but obviously doesn't last forever. It can be taxing for both the patient and their loved ones. Rehabilitation is often a process that happens over a prolonged period of time. Having a Brain injury whether or Acquired or Traumatic can be a life changing event. We have found that they can be a useful tool in Brain Injury recovery and help support patients living with Brain Injury. Our NHS clinicians use these apps for TBI rehabilitating and encorporate them into patients brain injury treatment. Help you live with the effects of brain injury” Headwayįind a mixture of therapeutic apps, speech therapy apps for TBI patients, and ipa d games for Brain injury patients. These apps have been found to aid rehabilitation for survivors, their families and clinicians following a Brain Injury. Apps for Brain injury patients | NHS Recommended | Apps to aid Brain Injury recovery & rehabilitation.
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